I was taught the insight of Enablers in the Gaming World. When we were growing up in the gaming world, we don't have many choices when it came to making friends. Whoever was willing to be the Dungeon master can basically psychologically leech off the gaming community because few have the time to be willing to plan a TRPG session. So in the 1980s and 1990s, we basically had a lot of jerks running D&D games that were basically 4 hours of killing monsters and then bullying the younger players because of the mistakes they made in-game and making them feel worthless. My position was that these DMs were assholes but as I reflected on gaming history, a more guilty party were the enablers. The DMs needed the players as punching bags. But to make the group viable are other RPG players who are older who tolerated the DMs, but...