Wongamania started its roots as an education game in the mid of 2014 in collaboration with the Stock Exchange of Malaysia to engage college students and get them interested in the world of finance and economics. We design the game based on the perception that young adults will be more interested in a quick to play card game designed primarily to be fun with subtle economics and financial concepts embedded within the game. The game was extremely well received and we went on to release the retail edition of Wongamania in Jan of 2015. Wongamania was considered as a commercial success as we were left with less than 30 copies of our 1st print run to date, considering that we are operating in an extremely small tabletop market, which is considered to be commercially unsustainable for any publishers to survive. Most of the game designers went on to design digital game, which …