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Debtzilla – Game Design Diary Part II: Money Mechanics
By Xeolyenomics - The Game of Economics  •  July 16, 2017
After 1 year of design work and 13 design blueprints later, Debtzilla the board game is finally born. The biggest challenge of designing Debtzilla is the challenge of incorporating various important money concepts such as income statement and compound interest without resorting to players filling out a real balance sheet and whipping out their calculators. The other challenge is to create a game that flows, easy to learn, builds tension gradually to a climax and engaging the players at an intense level making them feel that time flies by quickly.

A Logical Timeline

In Debtzilla, a daily routine is developed which mirrors the working routine of an average working adult. In the morning, players work, earn an income and plan how you want to build their wealth in order to buy gadgets to power up your hero. In the late afternoon, they knock off from their work and head to the shopping street, checking out the latest gadgets that they can use to battle the villains. At night, the ...
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By Xeolyenomics - The Game of Economics
Xeolyenomics is essentially a lighthearted blog that talks about my observation about my world, primarily in the world of finance, game design, entrepreneurship and some of the humorous stuff that happened to me ...
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